This full tutorial walkthrough page will show you how you can create all of these 3D Text Effects using Blender.
👆 Blender Speed Run
🏃♂️ Watch this speed run of 20 Blender animations being created in just 8 minutes!
Part 1 - Simple text editing
This will show you the basic of editing text in Blender using the "Tab" , "G" and "S" keys
Open up the Blue Carbon Fibre file - this is a very simple file that doesn't have any setup Panel, and is used to demonstrate the very basics of text editing.
To edit the text, click on the text object in the 3D view, then press the Tab key to enter edit mode. You can now edit the text. Press Tab again to exit edit mode.
To move the text, press the "G" key (G for Grab) - You can then move the text object around. Click anywhere with the left mouse button to confirm the move, or right mouse click to cancel the move.
For better control when moving objects, you can press the "X", "Y" or "Z" keys after pressing the "G" key to move the object along the global X, Y or Z axis of the scene.
If you double Tap thew X,Y or Z keys after pressing the "G" key, you can move the object along its local X, Y or Z axis.
To resize the text object, press the "S" key (S for Scale), this will let you scale it up or down, click anywhere with the left mouse button to confirm the scale.
Now press the F12 key to render the image. A new window will popup with the rendered image. Press F11 to make the window full screen. Press ESC to exit full screen mode. Press F12 to close the render window.
To render the video as frames press the CTRL+F12 (or CMD+F12 on Mac) keys. This will render the video as frames saved to the "/renders" subfolder. You can then use the Video Sequence Editor to compile the frames into a video in the next Tutorial
Part 2 - How to turn your rendered PNG's into a video
This tutorial will show you how to use the Video Sequence Editor to turn your rendered PNG's into a video
Open up the Video Render file - this is still using Blender but a trimmed down layout and pre-configured settings to render your frames into an MPEG video file.
Press shift+A in the timeline to add your rendered PNG's to the timeline.
Change the End Frame value to match the number of frames you rendered. WE have set it to 150 by default as most of our templates use this value
We have also set the output directory to be // which means it'll save where the blend file is saved. You can change this to a specific folder if you want to save it elsewhere.
Press CTRL+F12 (or CMD+F12 on Mac) to render the video. This will render the video as a video file
Recap - so far we have learnt how to edit text, render images and videos and use the Panel to change colors... now let's get into some more advanced stuff!
Part 4 - Bounce Animation
Lets open up the Bounce In Text file and see how we can animate the text to bounce in using the panel
Open up the Bounce In Text file
Launch the Panel and edit the text - keep it on one line, multiples lines do not work in this file
Click the "Add Bounce" button in the panel... and wait a moment for it to apply rhe effect
Once done you can then play the animation and see your text bouncing in with a twist and wobble
If you wish to reset the scene back to its original state, then press the "Reset Button" in the panel
This scene adds a particle system thats loops around your text
Open up the Particle Dust file
Launch the Panel and edit your text
Click the "Setup Particles" button in the panel
Now press the "Bake Particles" button in the panel
By "Baking" the particles into the scene it mean they are saved into memory and you can play the animation without having to re-calculate the particles each time, or you can save the file and re-open it and the particles will still be there
Recap - You have now managed to learn how using the 3D Names Side Panel can be used to easily add animations or effects, and although it was a small Bake, you did you first one... many of the next scenes require bigger bakes! So lets take a look
Part 7 - Baby Blocks
How to use pre-made objects as text characters, instead of a standard text object.
Open up the Baby Blocks file - you may see the scene looks like it doesn't have any text and looks empty - this is normal
Launch the Panel and notice there are 2 text input fields - we can add up to 2 lines of text each with up to 14 characters
Select a Bounciness setting, either Low, Medium, High or Ultra
Choose a background color
Press the Run Setup Button and play the animation - you'll notice your text now drops in as baby blocks!
You can now play the animation and see your text made up of baby blocks
Using the Voronoi Fracture and Boolean modifiers to shatter text with a bullet
Open up the Bullet Shatter file
Launch the Panel and edit your text
Press the "Low" button in the panel - this will add a Voronoi Fracture modifier to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the
Press the "Play Animation" button in the panel to see the bullet shoot through your text and shatter it into chunks
Now try resetting the scene and trying the other settings - Medium, High and Ultra - be warned the higher you go the longer it takes to apply the effect
Using rigid body physics to drop mini calendars over you text, as well as updating the date via our Panel
Open up the Calendar Animation file
Launch the Panel and edit your text and resize it into place
Use the Panel to choose a date and press the "Apply Date" button - this will set the correct date on the larger animated calendar.
Once happy press the "Setup Physics" button in the panel - this will add a rigid body physics system to the text and setup our mini calendars this may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Next press the "Bake Physics" button in the panel - this will bake the physics into the scene so you can play the animation without having to re-calculate the physics each time, or you can save the file and re-open it and the physics will still be there
Press the "Play Animation" button in the panel to see the mini calendars drop onto your text
Recap - Now you should understand that in order to cache our Physics data it's super important to "Bake" the data into the scene - this is very common in Blender and is used for all sorts of simulations, not just physics! The majority of our scenes have this step, so it's important to understand it!
Part 10 - Embossed Text
Using Cloth Physics to create a 3D embossed text effect
Open up the Embossed Text file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a cloth physics system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the text rise up and emboss itself
You can now play the animation and see your text rise up and emboss itself
Using the fire and smoke simulation to create a flame thrower effect
Open up the Flame Thrower file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a fire and smoke simulation to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the text engulfed in flames
You can now play the animation and see your text engulfed in flames
Using the cloth physics to create a gold peel that comes off to reveal your text
Open up the Gold Peel Reveal file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a cloth physics system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the gold peel come off and reveal your text
You can now play the animation and see your text revealed
Create an insanely detailed birthday cake with candles and confetti that drops onto your text
Open up the Happy Birthday Cake file
Launch the Panel and edit the 2 text items, also set the users age in the panel
Press the "Run Scene Setup" button in the panel - this will then drop that number of candles onto the cake, as well as display floating balloons at the end that represent the users age
You can now Render out a short animation of 250 frames
Optional - Now we can go a step further and if you open the "Confetti Physics" panel, press the "Setup Confetti" button, and then press the "Bake Confetti" button, you can then play the animation and see the confetti fall down around the cake - this also increases the animation from 250 frames to 400 frames
We have also added 2 more panels that let you change the color of the text, the cake icing and the balloons! Plus there is a Panel that lets you easily control the render settings... choose from Draft, Low, Medium and High!
Using the cloth physics to created an effect that inflates the text from left to right
Open up the Inflated Bubbles file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a cloth physics system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the text inflate from left to right
You can now play the animation and see your text inflate
Using the fluid physics to create a liquid that oozes over your text
Open up the Liquid Ooze file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a fluid physics system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Bake the fluid physics - on this scene we show you the instructions on how to bake manually by going to the "Physics" tab and pressing the "Bake" button
Press the "Play Animation" button in the panel to see the liquid ooze over your text
You can now play the animation and see your text covered in oozing gooey liquid
Using particle systems to dissolve text into particles
Open up the Particles Dissolve file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a particle system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the text dissolve into particles
You can now play the animation and see your text dissolve into particles
Using cloth modifiers with pressure values to shrink wrap text
Open up the Shrink Wrapped Text file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a cloth physics system to the text to shrink wrap it and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the shrink wrapped text
You can now play the animation and see your text shrink wrapped
Using fluid physics and time scale to create slo-mo effect of water flowing behind your text
Open up the Water Flow Behind Text file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a fluid physics system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Bake the fluid physics - on this scene we show you the instructions on how to bake manually by going to the "Physics" tab and pressing the "Bake" button
Press the "Play Animation" button in the panel to see the water flow behind your text
Using Geometry nodes to repeat text object into multiple objects
Open up the Wave Animated Text file
Launch the Panel and edit your text
Press the "Run Scene Setup" button in the panel - this will add a geometry node system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the text wave
Using Geometry node to create text instead of the default text operator
Open up the Wobbly Text file
Launch the Panel and edit your text using the panel - the text cannot be edited directly here as it's using a geometry node system
Press the "Run Scene Setup" button in the panel - this will add a geometry node system to the text and may take a moment to apply - if Blender freezes this is normal, just wait until it's done
Press the "Play Animation" button in the panel to see the text wobble
Using the Molecular+ plugin to create a scene with balls falling down steps
Open up the Balls Down Steps file
Launch the Panel and edit the 2 text objects
Press the "Run Scene Setup" button in the panel - this sets up the scene with the correct Physics settings
Press the "Run Simulation" button in the panel - this will start to run the balls down the steps in realtime... wait until it's finished
Once it's done press the "Bake Simulation" button in the panel - this will bake the simulation into the scene so you can play the animation without having to re-calculate the physics each time, or you can save the file and re-open it and the physics will still be there
Press the "Play Animation" button in the panel to see the balls fall down the steps
Optional - You can change the colors of the Balls, the steps and the text using our "Adjust Colors" panel
Using a particle system with different objects as rigid body physics
Open up the Object Dropper file
Launch the Panel and edit your text
Choose which of the four objects you wish to drop!
Press the "Run Scene Setup" button in the panel - this will add a particle system of the objects ready to be dropped onto the text - if Blender freezes this is normal, just wait until it's done
Press the "Bake Physics" button in the panel - this will bake the physics into the scene so you can play the animation without having to re-calculate the physics each time, or you can save the file and re-open it and the physics will still be there
Press the "Play Animation" button in the panel to see the objects drop onto your text
You can now play the animation and see your text covered in objects